![]() While kind of cool, it adds up to a lot of cutscenes, and in several cases skips over major plot points in the movies to get to the big climactic scenes. Someone at Square Enix took pride in making the cutscenes match big moments in each movie shot-for-shot as closely as possible (except that Donald Duck is in the background, of course). If I have one complaint about the Disney worlds, it’s that a few of them are perhaps too catered to fans. Some chests contain minigame prizes, which can be played from Sora’s phone, and every world is peppered with ingredients that can be gathered and brought back to a bistro for a cooking minigame. Shopkeepers will occasionally give out photography quests in exchange for goods. Sora has a new selfie camera, and he can use it to hunt down and photograph Lucky Emblems, Mickey Mouse–shaped symbols that are dotted around the game as a reference to Disney’s Hidden Mickeys in Disneyland. Each one is also packed with details, like the handful of toys and games in the Toy Story –inspired world that are actually playable. There are also tons of goals to keep players busy and heading back to worlds after they’ve finished them. Entering each world is like stepping right into a movie, with styles that adapt to Pirates of the Caribbean’s live-action cinematography, Hercules’ 1990s 2D hand-drawn style, and Frozen’s modern 3D animation.Ĭompared to past entries in the series, each world’s levels are huge, letting Sora race all the way up the North Mountain towards Elsa’s ice palace in Arendelle or sail the ocean Assassin’s Creed Odyssey style in the Caribbean. It’s these worlds that are the heart of the game, as each one has been recreated with meticulous care. Our protagonist, Sora, darts in and out of different movie-inspired lands as he tries to recover his lost powers and prevents the mysterious Real Organization XIII from interfering. Of course, none of that matters for about 80 percent of the game, since, due to the crossover nature of the Kingdom Hearts series, you’ll spend most of your most of your time exploring various Disney worlds. Even fans who have done their homework and played most of the main games may have trouble keeping up, as the game unapologetically pulls on obscure plot points from the mobile game, the forgettable DS port of Re: Coded, and the B-side of Game Boy Advance card-based game Chain of Memories. While the main menu of Kingdom Hearts III features a handful of recap videos that touch on major points of the story, the game itself doesn’t do much to ease players into its jumble of plotlines about hearts, mysterious boxes, clones, and time travel. ![]() After almost two decades worth of complicated games, the series has raised a near-insurmountable barrier to entry. The finale everyone’s been waiting for.įans put a lot of pressure on a game like that to succeed, but Kingdom Hearts III puts almost as much pressure back on its fans. This is not to be confused with the similarly designed and named Chamber of Waking, which was created by Aqua.How do you please an audience that’s been waiting for a game for 13 years? Half a dozen mobile, handheld, or mini-length games have been added to the Kingdom Hearts series after Kingdom Hearts II, but Kingdom Hearts III is it. He often sits in it to remember his past as Terra and Xehanort.
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